
The gameplay implementation in the open world type games.
Abstract
This study was concluded to explore one of the techniques of the open world level design – designing / using the world as a part of the challenge and core gameplay and to explore what, how and why open worlds offer to the player to create optimal and unique player experience. It will also explore subjects of the resource location and their effect on player experience.
This paper was selected for presentation during the 2024 Interactive Games Postgraduate Research Conference at St John University
Topics Discussed

Types of the open worlds
What are types of the open worlds and how they implement gameplay?

Meaningful spaces
What are meaningful spaces and how to design them?

Challenge implementation
How different types of the open worlds implement gameplay successfully?

Learning patters
What are learning patterns, what is their purpose and how they could be used?
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