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Super Dino' Escape

Puzzle / Platformer - Free

Enjoy The Floor is Lava experience with this platformer puzzle !

In Super Dino's Escape play as a toy dinosaur, explore child's bedroom and climb to escape the rising lava. Be fast and solve the puzzle to reach safe locations! 

Key Responsibilities

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Designing 2D layouts of level and props.

Creating plan of the environment,  based on the real locations, satelite maps and buildings blueprints, adjusted with general urban design and level design principles.

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Concepting Mechanics

Creating concepts of core mechanics and puzzles. Creating diagrams and documentation that were used to build the gameplay elements.

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Level building and Gameplay Implementation

Level creation, form blockouts, through meshing and testing to final product. Creation of the gameplay expirience, player guidance and tutorials.

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Testing

Testing environment, gameplay elements and lighting. Collecting respones to test , analysing the gameplay, and reporting and fixing bugs.

Image by Daria Nepriakhina 🇺🇦

Project Management

Manageing a team of half dozen level, mechnic and puzzle designers to create a polished and finished product. Facilitated communication within the team to keep a consistency of designs and art. 

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Guidence

Provided guidnce in areas of VFX, Game Feel and Player satisfacion, sound effects and animation.

Screenshots

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Features

Threats and puzzles

The idea of the project was to connect traditional 3D platformer game with The Floor Is Lava game. Lava was designed as the main threat that will set the pace of the game. Lava level is supposed to rise over time and force player to climb to the higher locations. During the game player can also find other obstacles, like slowing glue traps , spikes and floating platforms.

Another, important part of the game were puzzles. Player finds on its path many obstacles that are required to be solved to access another locations. The purpose of the puzzles were to slow down the player and add to make it explore the level further.

Player Movement

To make the gameplay interesting player can perform variety of actions. Most of the functionality is related to movement like grappling hook and swinging, climbing. Additionally player is able to interact with objects located in the level like jump pads, battery and battery pads and greppable objects. Both threats and puzzles are key elements of the gameplay that were used to create dynamics and aesthetics of the game.

Big Environment

The world was built so player can feel like a toy in child’s bedroom. Large furniture , nooks and crannies and other toys let player to submerge in the children’s world. Big size and additional spaces allowed not only to create platformer challenge but also gave possibilities to create narrative environment and puzzles as a additional part of the gameplay.

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