
Phasmophobia - new system
Free
New Phasmophobia System
As a part of university assignment I was asked to analyse the curret core systems of the chosen game and design one to imporve it. I chose Phasmophobia.
Key Features

Ghost generating system
sytem responsible for generating the ghost type evidence when the game starts

Palyer input system
System that allows player/user to comunicate with the graph and therefore play the prototype.

Evidence checking system
System repsponsible for checking the player input with the ghost evidence.

Ghost hunting system
Responsible for the ghost hunt event generation and execution.

Newly implemented system
New system responsible for generation new evidence and processing and comparing it with player input to exorcise the ghost.

Testing
All togather systems create the fully functional phasmophobia game in form of the graph.

Description
Why?
This project was built to improve the core game loop of the existing game. It adds new objectives related to the existing ones and reusing existing systems what would allow for easyu implemanataion. It is supposed to add additional objective to braek the repetitive type of gameplay.
How?
The prototype was build with the Machinations.io and is avaliable for testing by other users. The prototype has form of the graph , however it recreates the the msot important features, systems an dbehaviours of the orginal game.
What?
The new system is based on the new, optional phase of the game. After successfully idetifing the ghos type, player can search for the falllen investigator body, that is generated somewhere on the map, idetify its body evidence to unlock new game content.
Screenshots

