top of page
phasmo wallp.jpg
phasmo icon.jpg

Phasmophobia - new system 

Free

New Phasmophobia System

As a part of university assignment I was asked to analyse the curret core systems of the chosen game and design one to imporve it. I chose Phasmophobia.

Key Features

chrome_8QkChHck2h.png

Ghost generating system

sytem responsible for generating the ghost type evidence when the game starts 

chrome_QlczB6wVXK.png

Palyer input system 

System that allows player/user to comunicate with the graph and therefore play the prototype.

chrome_A0NUmNLXB8.png

Evidence checking system 

System repsponsible for checking the player input with the ghost evidence.

chrome_nPGc5p5m01.png

Ghost hunting system

Responsible for the ghost hunt event generation and execution. 

chrome_HYW9CyDulI.png

Newly implemented system

New system responsible for generation new evidence and processing and comparing it with player input to exorcise the ghost.

chrome_apRLkDUh6D.png

Testing

All togather systems create the fully functional phasmophobia game in form of the graph.

hand print.jpg

Description

Why?

This project was built to improve the core game loop of the existing game. It adds new objectives related to the existing ones and reusing existing systems what would allow for easyu implemanataion. It is supposed to add additional objective to braek the repetitive type of gameplay.

How?

The prototype was build with the Machinations.io and is avaliable for testing by other users. The prototype has form of the graph , however it recreates the the msot important features, systems an dbehaviours of the orginal game. 

What?

The new system is based on the new, optional phase of the game. After successfully idetifing the ghos type, player can search for the falllen investigator body, that is generated somewhere on the map, idetify its body evidence to unlock new game content.

Screenshots

Full Documentation

Play Now

machinations-io-logo-vector.png
bottom of page